package game;

import org.lwjgl.util.vector.Vector3f;

public class Player extends Entity {

	public float sensitivity = 0.1f;

	public Player(World world, Vector3f pos) {
		super(world, pos);
		
		speed = 0.05f;
	}

	public void update(int delta) {
	}
	
	public void render() {
		
	}
}
